Merge "Http::getProxy() method to get proxy configuration"
[lhc/web/wiklou.git] / includes / utils / MWCryptRand.php
1 <?php
2 /**
3 * A cryptographic random generator class used for generating secret keys
4 *
5 * This is based in part on Drupal code as well as what we used in our own code
6 * prior to introduction of this class.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with this program; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * http://www.gnu.org/copyleft/gpl.html
22 *
23 * @author Daniel Friesen
24 * @file
25 */
26
27 class MWCryptRand {
28 /**
29 * Minimum number of iterations we want to make in our drift calculations.
30 */
31 const MIN_ITERATIONS = 1000;
32
33 /**
34 * Number of milliseconds we want to spend generating each separate byte
35 * of the final generated bytes.
36 * This is used in combination with the hash length to determine the duration
37 * we should spend doing drift calculations.
38 */
39 const MSEC_PER_BYTE = 0.5;
40
41 /**
42 * Singleton instance for public use
43 */
44 protected static $singleton = null;
45
46 /**
47 * A boolean indicating whether the previous random generation was done using
48 * cryptographically strong random number generator or not.
49 */
50 protected $strong = null;
51
52 /**
53 * Initialize an initial random state based off of whatever we can find
54 * @return string
55 */
56 protected function initialRandomState() {
57 // $_SERVER contains a variety of unstable user and system specific information
58 // It'll vary a little with each page, and vary even more with separate users
59 // It'll also vary slightly across different machines
60 $state = serialize( $_SERVER );
61
62 // To try vary the system information of the state a bit more
63 // by including the system's hostname into the state
64 $state .= wfHostname();
65
66 // Try to gather a little entropy from the different php rand sources
67 $state .= rand() . uniqid( mt_rand(), true );
68
69 // Include some information about the filesystem's current state in the random state
70 $files = [];
71
72 // We know this file is here so grab some info about ourselves
73 $files[] = __FILE__;
74
75 // We must also have a parent folder, and with the usual file structure, a grandparent
76 $files[] = __DIR__;
77 $files[] = dirname( __DIR__ );
78
79 // The config file is likely the most often edited file we know should
80 // be around so include its stat info into the state.
81 // The constant with its location will almost always be defined, as
82 // WebStart.php defines MW_CONFIG_FILE to $IP/LocalSettings.php unless
83 // being configured with MW_CONFIG_CALLBACK (e.g. the installer).
84 if ( defined( 'MW_CONFIG_FILE' ) ) {
85 $files[] = MW_CONFIG_FILE;
86 }
87
88 foreach ( $files as $file ) {
89 MediaWiki\suppressWarnings();
90 $stat = stat( $file );
91 MediaWiki\restoreWarnings();
92 if ( $stat ) {
93 // stat() duplicates data into numeric and string keys so kill off all the numeric ones
94 foreach ( $stat as $k => $v ) {
95 if ( is_numeric( $k ) ) {
96 unset( $k );
97 }
98 }
99 // The absolute filename itself will differ from install to install so don't leave it out
100 $path = realpath( $file );
101 if ( $path !== false ) {
102 $state .= $path;
103 } else {
104 $state .= $file;
105 }
106 $state .= implode( '', $stat );
107 } else {
108 // The fact that the file isn't there is worth at least a
109 // minuscule amount of entropy.
110 $state .= '0';
111 }
112 }
113
114 // Try and make this a little more unstable by including the varying process
115 // id of the php process we are running inside of if we are able to access it
116 if ( function_exists( 'getmypid' ) ) {
117 $state .= getmypid();
118 }
119
120 // If available try to increase the instability of the data by throwing in
121 // the precise amount of memory that we happen to be using at the moment.
122 if ( function_exists( 'memory_get_usage' ) ) {
123 $state .= memory_get_usage( true );
124 }
125
126 // It's mostly worthless but throw the wiki's id into the data for a little more variance
127 $state .= wfWikiID();
128
129 // If we have a secret key set then throw it into the state as well
130 global $wgSecretKey;
131 if ( $wgSecretKey ) {
132 $state .= $wgSecretKey;
133 }
134
135 return $state;
136 }
137
138 /**
139 * Randomly hash data while mixing in clock drift data for randomness
140 *
141 * @param string $data The data to randomly hash.
142 * @return string The hashed bytes
143 * @author Tim Starling
144 */
145 protected function driftHash( $data ) {
146 // Minimum number of iterations (to avoid slow operations causing the
147 // loop to gather little entropy)
148 $minIterations = self::MIN_ITERATIONS;
149 // Duration of time to spend doing calculations (in seconds)
150 $duration = ( self::MSEC_PER_BYTE / 1000 ) * MWCryptHash::hashLength();
151 // Create a buffer to use to trigger memory operations
152 $bufLength = 10000000;
153 $buffer = str_repeat( ' ', $bufLength );
154 $bufPos = 0;
155
156 // Iterate for $duration seconds or at least $minIterations number of iterations
157 $iterations = 0;
158 $startTime = microtime( true );
159 $currentTime = $startTime;
160 while ( $iterations < $minIterations || $currentTime - $startTime < $duration ) {
161 // Trigger some memory writing to trigger some bus activity
162 // This may create variance in the time between iterations
163 $bufPos = ( $bufPos + 13 ) % $bufLength;
164 $buffer[$bufPos] = ' ';
165 // Add the drift between this iteration and the last in as entropy
166 $nextTime = microtime( true );
167 $delta = (int)( ( $nextTime - $currentTime ) * 1000000 );
168 $data .= $delta;
169 // Every 100 iterations hash the data and entropy
170 if ( $iterations % 100 === 0 ) {
171 $data = sha1( $data );
172 }
173 $currentTime = $nextTime;
174 $iterations++;
175 }
176 $timeTaken = $currentTime - $startTime;
177 $data = MWCryptHash::hash( $data );
178
179 wfDebug( __METHOD__ . ": Clock drift calculation " .
180 "(time-taken=" . ( $timeTaken * 1000 ) . "ms, " .
181 "iterations=$iterations, " .
182 "time-per-iteration=" . ( $timeTaken / $iterations * 1e6 ) . "us)\n" );
183
184 return $data;
185 }
186
187 /**
188 * Return a rolling random state initially build using data from unstable sources
189 * @return string A new weak random state
190 */
191 protected function randomState() {
192 static $state = null;
193 if ( is_null( $state ) ) {
194 // Initialize the state with whatever unstable data we can find
195 // It's important that this data is hashed right afterwards to prevent
196 // it from being leaked into the output stream
197 $state = MWCryptHash::hash( $this->initialRandomState() );
198 }
199 // Generate a new random state based on the initial random state or previous
200 // random state by combining it with clock drift
201 $state = $this->driftHash( $state );
202
203 return $state;
204 }
205
206 /**
207 * @see self::wasStrong()
208 */
209 public function realWasStrong() {
210 if ( is_null( $this->strong ) ) {
211 throw new MWException( __METHOD__ . ' called before generation of random data' );
212 }
213
214 return $this->strong;
215 }
216
217 /**
218 * @see self::generate()
219 */
220 public function realGenerate( $bytes, $forceStrong = false ) {
221
222 wfDebug( __METHOD__ . ": Generating cryptographic random bytes for " .
223 wfGetAllCallers( 5 ) . "\n" );
224
225 $bytes = floor( $bytes );
226 static $buffer = '';
227 if ( is_null( $this->strong ) ) {
228 // Set strength to false initially until we know what source data is coming from
229 $this->strong = true;
230 }
231
232 if ( strlen( $buffer ) < $bytes ) {
233 // If available make use of mcrypt_create_iv URANDOM source to generate randomness
234 // On unix-like systems this reads from /dev/urandom but does it without any buffering
235 // and bypasses openbasedir restrictions, so it's preferable to reading directly
236 // On Windows starting in PHP 5.3.0 Windows' native CryptGenRandom is used to generate
237 // entropy so this is also preferable to just trying to read urandom because it may work
238 // on Windows systems as well.
239 if ( function_exists( 'mcrypt_create_iv' ) ) {
240 $rem = $bytes - strlen( $buffer );
241 $iv = mcrypt_create_iv( $rem, MCRYPT_DEV_URANDOM );
242 if ( $iv === false ) {
243 wfDebug( __METHOD__ . ": mcrypt_create_iv returned false.\n" );
244 } else {
245 $buffer .= $iv;
246 wfDebug( __METHOD__ . ": mcrypt_create_iv generated " . strlen( $iv ) .
247 " bytes of randomness.\n" );
248 }
249 }
250 }
251
252 if ( strlen( $buffer ) < $bytes ) {
253 if ( function_exists( 'openssl_random_pseudo_bytes' ) ) {
254 $rem = $bytes - strlen( $buffer );
255 $openssl_bytes = openssl_random_pseudo_bytes( $rem, $openssl_strong );
256 if ( $openssl_bytes === false ) {
257 wfDebug( __METHOD__ . ": openssl_random_pseudo_bytes returned false.\n" );
258 } else {
259 $buffer .= $openssl_bytes;
260 wfDebug( __METHOD__ . ": openssl_random_pseudo_bytes generated " .
261 strlen( $openssl_bytes ) . " bytes of " .
262 ( $openssl_strong ? "strong" : "weak" ) . " randomness.\n" );
263 }
264 if ( strlen( $buffer ) >= $bytes ) {
265 // openssl tells us if the random source was strong, if some of our data was generated
266 // using it use it's say on whether the randomness is strong
267 $this->strong = !!$openssl_strong;
268 }
269 }
270 }
271
272 // Only read from urandom if we can control the buffer size or were passed forceStrong
273 if ( strlen( $buffer ) < $bytes &&
274 ( function_exists( 'stream_set_read_buffer' ) || $forceStrong )
275 ) {
276 $rem = $bytes - strlen( $buffer );
277 if ( !function_exists( 'stream_set_read_buffer' ) && $forceStrong ) {
278 wfDebug( __METHOD__ . ": Was forced to read from /dev/urandom " .
279 "without control over the buffer size.\n" );
280 }
281 // /dev/urandom is generally considered the best possible commonly
282 // available random source, and is available on most *nix systems.
283 MediaWiki\suppressWarnings();
284 $urandom = fopen( "/dev/urandom", "rb" );
285 MediaWiki\restoreWarnings();
286
287 // Attempt to read all our random data from urandom
288 // php's fread always does buffered reads based on the stream's chunk_size
289 // so in reality it will usually read more than the amount of data we're
290 // asked for and not storing that risks depleting the system's random pool.
291 // If stream_set_read_buffer is available set the chunk_size to the amount
292 // of data we need. Otherwise read 8k, php's default chunk_size.
293 if ( $urandom ) {
294 // php's default chunk_size is 8k
295 $chunk_size = 1024 * 8;
296 if ( function_exists( 'stream_set_read_buffer' ) ) {
297 // If possible set the chunk_size to the amount of data we need
298 stream_set_read_buffer( $urandom, $rem );
299 $chunk_size = $rem;
300 }
301 $random_bytes = fread( $urandom, max( $chunk_size, $rem ) );
302 $buffer .= $random_bytes;
303 fclose( $urandom );
304 wfDebug( __METHOD__ . ": /dev/urandom generated " . strlen( $random_bytes ) .
305 " bytes of randomness.\n" );
306
307 if ( strlen( $buffer ) >= $bytes ) {
308 // urandom is always strong, set to true if all our data was generated using it
309 $this->strong = true;
310 }
311 } else {
312 wfDebug( __METHOD__ . ": /dev/urandom could not be opened.\n" );
313 }
314 }
315
316 // If we cannot use or generate enough data from a secure source
317 // use this loop to generate a good set of pseudo random data.
318 // This works by initializing a random state using a pile of unstable data
319 // and continually shoving it through a hash along with a variable salt.
320 // We hash the random state with more salt to avoid the state from leaking
321 // out and being used to predict the /randomness/ that follows.
322 if ( strlen( $buffer ) < $bytes ) {
323 wfDebug( __METHOD__ .
324 ": Falling back to using a pseudo random state to generate randomness.\n" );
325 }
326 while ( strlen( $buffer ) < $bytes ) {
327 $buffer .= MWCryptHash::hmac( $this->randomState(), mt_rand() );
328 // This code is never really cryptographically strong, if we use it
329 // at all, then set strong to false.
330 $this->strong = false;
331 }
332
333 // Once the buffer has been filled up with enough random data to fulfill
334 // the request shift off enough data to handle the request and leave the
335 // unused portion left inside the buffer for the next request for random data
336 $generated = substr( $buffer, 0, $bytes );
337 $buffer = substr( $buffer, $bytes );
338
339 wfDebug( __METHOD__ . ": " . strlen( $buffer ) .
340 " bytes of randomness leftover in the buffer.\n" );
341
342 return $generated;
343 }
344
345 /**
346 * @see self::generateHex()
347 */
348 public function realGenerateHex( $chars, $forceStrong = false ) {
349 // hex strings are 2x the length of raw binary so we divide the length in half
350 // odd numbers will result in a .5 that leads the generate() being 1 character
351 // short, so we use ceil() to ensure that we always have enough bytes
352 $bytes = ceil( $chars / 2 );
353 // Generate the data and then convert it to a hex string
354 $hex = bin2hex( $this->generate( $bytes, $forceStrong ) );
355
356 // A bit of paranoia here, the caller asked for a specific length of string
357 // here, and it's possible (eg when given an odd number) that we may actually
358 // have at least 1 char more than they asked for. Just in case they made this
359 // call intending to insert it into a database that does truncation we don't
360 // want to give them too much and end up with their database and their live
361 // code having two different values because part of what we gave them is truncated
362 // hence, we strip out any run of characters longer than what we were asked for.
363 return substr( $hex, 0, $chars );
364 }
365
366 /** Publicly exposed static methods **/
367
368 /**
369 * Return a singleton instance of MWCryptRand
370 * @return MWCryptRand
371 */
372 protected static function singleton() {
373 if ( is_null( self::$singleton ) ) {
374 self::$singleton = new self;
375 }
376
377 return self::$singleton;
378 }
379
380 /**
381 * Return a boolean indicating whether or not the source used for cryptographic
382 * random bytes generation in the previously run generate* call
383 * was cryptographically strong.
384 *
385 * @return bool Returns true if the source was strong, false if not.
386 */
387 public static function wasStrong() {
388 return self::singleton()->realWasStrong();
389 }
390
391 /**
392 * Generate a run of (ideally) cryptographically random data and return
393 * it in raw binary form.
394 * You can use MWCryptRand::wasStrong() if you wish to know if the source used
395 * was cryptographically strong.
396 *
397 * @param int $bytes The number of bytes of random data to generate
398 * @param bool $forceStrong Pass true if you want generate to prefer cryptographically
399 * strong sources of entropy even if reading from them may steal
400 * more entropy from the system than optimal.
401 * @return string Raw binary random data
402 */
403 public static function generate( $bytes, $forceStrong = false ) {
404 return self::singleton()->realGenerate( $bytes, $forceStrong );
405 }
406
407 /**
408 * Generate a run of (ideally) cryptographically random data and return
409 * it in hexadecimal string format.
410 * You can use MWCryptRand::wasStrong() if you wish to know if the source used
411 * was cryptographically strong.
412 *
413 * @param int $chars The number of hex chars of random data to generate
414 * @param bool $forceStrong Pass true if you want generate to prefer cryptographically
415 * strong sources of entropy even if reading from them may steal
416 * more entropy from the system than optimal.
417 * @return string Hexadecimal random data
418 */
419 public static function generateHex( $chars, $forceStrong = false ) {
420 return self::singleton()->realGenerateHex( $chars, $forceStrong );
421 }
422 }