manager = $manager; $this->pathsByType = $pathsByType; $this->status = $status; } /** * Get a ScopedLock object representing a lock on resource paths. * Any locks are released once this object goes out of scope. * The StatusValue object is updated with any errors or warnings. * * @param LockManager $manager * @param array $paths List of storage paths or map of lock types to path lists * @param int|string $type LockManager::LOCK_* constant or "mixed" and $paths * can be a map of types to paths (since 1.22). Otherwise $type should be an * integer and $paths should be a list of paths. * @param StatusValue $status * @param int $timeout Timeout in seconds (0 means non-blocking) (since 1.22) * @return ScopedLock|null Returns null on failure */ public static function factory( LockManager $manager, array $paths, $type, StatusValue $status, $timeout = 0 ) { $pathsByType = is_int( $type ) ? [ $type => $paths ] : $paths; $lockStatus = $manager->lockByType( $pathsByType, $timeout ); $status->merge( $lockStatus ); if ( $lockStatus->isOK() ) { return new self( $manager, $pathsByType, $status ); } return null; } /** * Release a scoped lock and set any errors in the attatched StatusValue object. * This is useful for early release of locks before function scope is destroyed. * This is the same as setting the lock object to null. * * @param ScopedLock &$lock * @since 1.21 */ public static function release( ScopedLock &$lock = null ) { $lock = null; } /** * Release the locks when this goes out of scope */ function __destruct() { $wasOk = $this->status->isOK(); $this->status->merge( $this->manager->unlockByType( $this->pathsByType ) ); if ( $wasOk ) { // Make sure StatusValue is OK, despite any unlockFiles() fatals $this->status->setResult( true, $this->status->value ); } } }