var previewSize = 180,
thumb = $( '<div id="mw-upload-thumbnail" class="thumb tright">' +
'<div class="thumbinner">' +
- '<canvas width="' + previewSize + '" height="' + previewSize + '" ></canvas>' +
+ '<div class="mw-small-spinner" style="width: 180px; height: 180px"></div>' +
'<div class="thumbcaption"><div class="filename"></div><div class="fileinfo"></div></div>' +
'</div>' +
'</div>' );
thumb.find( '.filename' ).text( file.name ).end()
.find( '.fileinfo' ).text( prettySize( file.size ) ).end();
- var ctx = thumb.find( 'canvas' )[0].getContext( '2d' ),
- spinner = new Image();
- spinner.onload = function() {
- ctx.drawImage( spinner, (previewSize - spinner.width) / 2,
- (previewSize - spinner.height) / 2 );
- };
- spinner.src = mw.config.get( 'wgScriptPath' ) + '/skins/common/images/spinner.gif';
+ var $canvas = $('<canvas width="' + previewSize + '" height="' + previewSize + '" ></canvas>'),
+ ctx = $canvas[0].getContext( '2d' );
$( '#mw-htmlform-source' ).parent().prepend( thumb );
var meta;
ctx.clearRect( 0, 0, 180, 180 );
ctx.rotate( rotation / 180 * Math.PI );
ctx.drawImage( img, x, y, width, height );
+ thumb.find('.mw-small-spinner').replaceWith($canvas);
// Image size
var info = mw.msg( 'widthheight', logicalWidth, logicalHeight ) +
*/
function fetchPreview( file, callback, callbackBinary ) {
var reader = new FileReader();
- if ( callbackBinary ) {
+ if ( callbackBinary && 'readAsBinaryString' in reader ) {
// To fetch JPEG metadata we need a binary string; start there.
// todo:
reader.onload = function() {
callbackBinary( reader.result );
// Now run back through the regular code path.
- fetchPreview(file, callback );
+ fetchPreview( file, callback );
};
reader.readAsBinaryString( file );
- } else if ('URL' in window && 'createObjectURL' in window.URL) {
+ } else if ( callbackBinary && 'readAsArrayBuffer' in reader ) {
+ // readAsArrayBuffer replaces readAsBinaryString
+ // However, our JPEG metadata library wants a string.
+ // So, this is going to be an ugly conversion.
+ reader.onload = function() {
+ var buffer = new Uint8Array( reader.result ),
+ string = '';
+ for ( var i = 0; i < buffer.byteLength; i++ ) {
+ string += String.fromCharCode( buffer[i] );
+ }
+ callbackBinary( string );
+
+ // Now run back through the regular code path.
+ fetchPreview( file, callback );
+ };
+ reader.readAsArrayBuffer( file );
+ } else if ( 'URL' in window && 'createObjectURL' in window.URL ) {
// Supported in Firefox 4.0 and above <https://developer.mozilla.org/en/DOM/window.URL.createObjectURL>
// WebKit has it in a namespace for now but that's ok. ;)
//
//
// Prefer this over readAsDataURL for Firefox 7 due to bug reading
// some SVG files from data URIs <https://bugzilla.mozilla.org/show_bug.cgi?id=694165>
- callback(window.URL.createObjectURL(file));
+ callback( window.URL.createObjectURL( file ) );
} else {
// This ends up decoding the file to base-64 and back again, which
// feels horribly inefficient.