if ( warn === undefined ) {
warn = mw.log.warn;
error = mw.log.error;
- mw.log.warn = mw.log.error = $.noop;
+ mw.log.warn = mw.log.error = function () {};
}
}
// Check for incomplete animations/requests/etc and throw if there are any.
if ( $.timers && $.timers.length !== 0 ) {
timers = $.timers.length;
- // eslint-disable-next-line jquery/no-each-util
+ // eslint-disable-next-line no-jquery/no-each-util
$.each( $.timers, function ( i, timer ) {
var node = timer.elem;
mw.log.warn( 'Unfinished animation #' + i + ' in ' + timer.queue + ' queue on ' +
var altPromises = [];
// When we have ES6 support we'll be able to use Array.from here
- // eslint-disable-next-line jquery/no-each-util
+ // eslint-disable-next-line no-jquery/no-each-util
$.each( arguments, function ( i, arg ) {
var alt = $.Deferred();
altPromises.push( alt );