+ // Cover failure case for incomplete hex literal
+ [ "0x;", false, false ],
+
+ // Cover failure case for number with no digits after E
+ [ "1.4E", false, false ],
+
+ // Cover failure case for number with several E
+ [ "1.4EE2", false, false ],
+ [ "1.4EE", false, false ],
+
+ // Cover failure case for number with several E (nonconsecutive)
+ // FIXME: This is invalid, but currently tolerated
+ [ "1.4E2E3", "1.4E2 E3", false ],
+